Mesh objects with UV co-ordinates can be saved in a render pass, and used in the Compositor as input to remap textures. The game engine is fully integrated with the shading and rigging system, it features a very powerful visual logic programing system, python scripting capabilities, bullet physics and state of the art graphics.īlender's render pipeline supports rendering to UV texturemaps ambient occlusion, normals, displacement, color, shadows and full render can be baked. Discover the wide toolset available in Blender, defining a complete pipeline (from modeling to sequence editing) controlled by a flexible and consistent user interface. It comes with multitude of powerful features for editing, rendering, 3d modeling, animation, and playback.
Blender is an extremely powerful, cross-platform 3D graphic tool.