


Concerning this latter group, the only limit appears to be the performance of your machine. Scripted items (they all have a WorkShopObjectScript attached) include everything that produces resources (including radios etc.) or can be assigned to an NPC (including beds), while non-scripted ones include all walls, fences, shack parts, most decorations, etc. There are two categories of items that can be constructed at settlements: scripted items and non-scripted ones. The following summary will list the glitches that occur and will also ecxplain why they are happening, so users who are considering to use such mods will know what they have to expect: Increasing the maximum population was a very bad idea, because the scripts are not designed to handle the extra resources needed to maintain the higher population properly. Meanwhile, I have invested 9 real-time days in settlement improvements, but what appeared to have no side-effects at the beginning turned out to have some nasty consequences in the long run. While playing, I also installed the unofficial patch and a few other mods, but none of these applied any further modifications to the settlements. I started with a hitherto unmodded save at a point where the main quest line and most of the side quests were already completed and installed two mods, one to uncap the size limit and another one to increase the maximum settler population (I chose a rather moderate value of 50 settlers) and played on. A while ago, I returned to playing FO4 after two months of abstinence with the intent of focusing on settlements.
